Post by genericdragon on Mar 7, 2011 20:45:58 GMT
Just a place holder. I intend to upload the full modified rules and the wholy unique (as far as I'm aware) setting here.
Base premise:
D&D rules are far more epic than they need to be for a medieval setting. In an anime-esque setting where swordsman strive for ultimate marshal power... Not so much.
This setting/rule combination uses the Book of Nineswords rules as a basis for the whole game with an emphasis on balance, awesome and conjoined story telling.
Most classes recieve an overhaul to fit the setting and the total number of player options has been trimmed to bring a coherency to the game that has been missing for some time.
New rules reflect the setting with four descriptive scores (alignments) in total:
Internal Alignments:
Good - Evil Spectrum is now point based to reflect the slippery slope in either direction.
Law - Chaos Spectrum is also point based for the same reason. (Though this is harder to quantify seeing as only characters with honour codes can deviate from their "standard behaviour" this is ultimately likely to be changed for something more measurable.)
Observable
Observable Alignments/Statistics:
The Honour Spectrum shows how honourable, dishonourable a character is. A dishonourable character is not necessarily evil, or chaotic for that matter. It is merely a setting description for how characters percieve each other. An Honourable character will look down on a dishonourable one and so-on. Details to come.
Renown represents the weight of the characters name. It does not reflect reputation at all. An honourable character with a high renown will likely be known to be honourable and his exploits may be told in bars or song. This statistic is designed to reflect a major part of the game: Heroes Ascending into legend from the broiling civil war they are trapped in.
Base premise:
D&D rules are far more epic than they need to be for a medieval setting. In an anime-esque setting where swordsman strive for ultimate marshal power... Not so much.
This setting/rule combination uses the Book of Nineswords rules as a basis for the whole game with an emphasis on balance, awesome and conjoined story telling.
Most classes recieve an overhaul to fit the setting and the total number of player options has been trimmed to bring a coherency to the game that has been missing for some time.
New rules reflect the setting with four descriptive scores (alignments) in total:
Internal Alignments:
Good - Evil Spectrum is now point based to reflect the slippery slope in either direction.
Law - Chaos Spectrum is also point based for the same reason. (Though this is harder to quantify seeing as only characters with honour codes can deviate from their "standard behaviour" this is ultimately likely to be changed for something more measurable.)
Observable
Observable Alignments/Statistics:
The Honour Spectrum shows how honourable, dishonourable a character is. A dishonourable character is not necessarily evil, or chaotic for that matter. It is merely a setting description for how characters percieve each other. An Honourable character will look down on a dishonourable one and so-on. Details to come.
Renown represents the weight of the characters name. It does not reflect reputation at all. An honourable character with a high renown will likely be known to be honourable and his exploits may be told in bars or song. This statistic is designed to reflect a major part of the game: Heroes Ascending into legend from the broiling civil war they are trapped in.