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Post by genericdragon on Aug 2, 2011 18:40:08 GMT
This is designed to be a fun little game for a large (ish) number of players. Players work together to try and reverse the collapse of the world.
Almost entirely roleplay with very simple rules which I will facilitate. Standard courtesy applies for roleplay.
If you are interested post below here so I know.
Rules will go in their own little post.
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Dudeicuf
Frequent Member
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Posts: 185
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Post by Dudeicuf on Aug 2, 2011 20:51:53 GMT
ME! I'm interested. anything with apocalypse in it's name is up my street
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Post by genericdragon on Aug 2, 2011 21:50:40 GMT
Great! This is going to be a really lovely simple rp driven fun fest! (I hope)
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Post by jackjaques on Aug 3, 2011 0:42:02 GMT
count me in as well
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Post by englishpetal on Aug 4, 2011 15:17:44 GMT
Me. I want to be in this.
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Post by genericdragon on Aug 4, 2011 15:18:50 GMT
I don't mind who plays so everyone who is at all interested can join in! Rules will be up shortly if that matters
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Post by englishpetal on Aug 6, 2011 18:27:05 GMT
How shortly?
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Post by genericdragon on Aug 6, 2011 19:28:21 GMT
At latest by the end of this week
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Post by genericdragon on Aug 11, 2011 8:43:47 GMT
Back home, rules should go up today.
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Dudeicuf
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Post by Dudeicuf on Aug 11, 2011 21:47:04 GMT
Didn't know which thread to put this in, where do we ask how difficult an action is? and if we have logistics as a skill, when you say 'used to provide a numerical difficulty range for an action' does that mean like 10 - 20, or more precise/ less precise?
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Post by genericdragon on Aug 11, 2011 22:07:40 GMT
Ah shoot, I completely forgot about that. Ask me in the turns thread for now. Logistics gives you number range.
Normally you get this:
Actions are easy (1-30) moderate (31-50) difficult (51-60) and hard (61+) difficulty. The goal is to roll above the difficulty on a d% (so a difficulty 1 action requires a 2+ whereas a difficulty of 100 requires 101+ which is impossible).
Logistics gives you precision within each band.
Easy Logistics - 50% range reduction (1-15/16-30 | 31-40/40-50 | 51-55/56-60 | 61 - 80/81 - 100) Moderate Logistics - 25% rr (1-8/9-15/16-23/24-30 | 31-35/36-40/41-45/46-50 | 51-53/54-55/56-58/59-60 | 61-70/71-80/81-90/91-100) Difficult Logistics - 20% rr (1-6/7-12/13-18/19-24/25-30) etc Hard Logistics - 10% rr (1-3/4-6/7-9/10-12/13-15/15-18/19-21/22-24/25-27/28-30) etc
So yeah, there is no DC but rolling higher is better. It takes a turn mind you. Additionally: hope this isn't too confusing.
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Dudeicuf
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Post by Dudeicuf on Aug 13, 2011 14:16:50 GMT
Again, something I'm not sure where to ask but this seems like a good place as no RP will be going on here.
If we try and build something and it ends up taking, lets say, 3 days. does that mean that we are unable to do anything for those 3 days, the construction room is unusable for those 3 days or neither and it'll just be 3 days before we get the room but can continue using the construction room in the meantime?
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Post by genericdragon on Aug 13, 2011 14:32:24 GMT
Whilst a building is under construction the construction room is unusable, but the player is free to do whatever he/she wants in that time including taking other actions.
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Dudeicuf
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Posts: 185
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Post by Dudeicuf on Aug 14, 2011 15:10:09 GMT
to order a robot, is it an action? also, where are they?
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Post by genericdragon on Aug 14, 2011 19:08:33 GMT
The robots are in habitation, and need to be programmed with programming to do a task (basically given a single skill) telling them what to do doesn't use an action
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