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Post by Deth Monkee on Jan 11, 2012 0:03:53 GMT
Next tuesday.
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Mouse
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Simon, Lord of Reserved Swedes and Lesser Top Hats
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Post by Mouse on Jan 11, 2012 12:25:15 GMT
Not sure. I have a deadline for an essay next wednesday so I can't attend next Tuesday.
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Dudeicuf
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HE-BRO!
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Post by Dudeicuf on Jan 20, 2012 12:17:46 GMT
4d36 is book for 6pm on tuesday. could someone please book it for 8pm onwards just in case.
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Dudeicuf
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Post by Dudeicuf on Jan 25, 2012 1:19:49 GMT
Right, the players have called for a fourth player. Preferably a tank of some sort. To quote one of them 'The party just needs more Hit Points'. We play on Tuesday nights, from 6pm until midnight in the Library on frenchay campus in a group study room. Now, the game itself has reached level 10 so we would be looking for someone who can handle high levels. You would be starting in the Underhive but please talk to me about character Ideas so I can help you write into the campaign. The players go up a level every game or 2. Hopefully there will be enough interest is this that we find someone to join. If I get more than 1 person interested I'll leave it up to the players to decide. I will also announce this in the upcoming RP Soc Meeting on the 1st of Feb if we haven't found a player by then. I would love to hear ideas for characters. Here is the blurb I put in the original post to help with character ideas, modified a bit to represent more recent pathfinder releases. Anything on here is allowed (apart from 3rd party stuff) and 3.5 stuff is allowed if you ask me and its not imbalanced. For details of some of the races you need to look at the 'monsters as PCs' section just under the normal races. Upperhaven Large, grimy city, ruled by an absolute monarchy. Strong military presence. No entry or exit unless govt. sanctioned eg. trade license, military personnel, member of govt. Royal family is highly reclusive, and when seen, is often covered up. many myths and legends and rumors about royals. Magic is all but illegal and most forms of combat training are highly legislated. The govt tries to control magic very tightly (not always successfully) only allowing those who pay sufficiently to learn, and even then, many schools of magic are banned: Necromancy, Conjuration, Enchantment, Evocation, and Illusion. Only truly experienced (and rich) Wizards and Magi are permitted to use these, and even then, only on rare occasions. Those proficient in Divine magic are often locked away in case it manifests uncontrollably. Bards are only allowed to practice magic freely provided they pay heavy taxes and are subject to strict rules and Sorcerers are outlawed all together. Most of the immediate area surrounding Upperhaven is farm land with little hamlets and villages dotted about. Often several of these may get their money together and buy a trade license and send one person into town to trade. Beyond the farm land there are mountains, wastelands and forests but the whole area is ruled by the same Government, it is just more relaxed the further out you get. Races: Elf 1/2 Gnomes 3/4 Half Elf 1/2/3 Halfling 2/3/4 Human 1/2/3/4 Aasimar 1 Tengu 3 Dwarf 3/4 Oread 3 Suli 3/4 Vishkanya 3
Classes: Barbarian 3/4 Bard 1/2/3/4 Cleric 1/2/4 Druid 2/3/4 Fighter 1/2/3/4 Monk 2/3 Ranger 2/3/4 Rogue 3 Wizard 1 Magus 1 Oracle 1/2
Backgrounds: Bonus: 1 Aristocrat +1 Knowledge Nobility(+class skill) and Upper Diplomacy 2 Middle Class +1 Craft or Profession or Perform and Appraise (one is class skill) 3 Working Class +1 Bluff and Sense Motive 4 Farmer/ Trader +1 Survival and Knowledge Geography(+class skill)
Underhive Even larger than Upperhaven, Underhive is almost lawless, with parts being led by gangs of thugs. Towards the upper reaches and into the sewers of Upperhaven are the only Underhivers to go into the city above, the beggars, anyone else would be killed on sight by the town guard. The lower, the worse off the people, below the beggars are the commoners and further down in the depths of the earth are the Deep Livers, often even looked down upon by Underhivers, they are often fairly primitive. Further out away from the city boundaries above, 'topsoilers' grow things in the soil above, onions, carrots, potatoes etc. Stories/prophecies about a gypsy king or queen who will one day unite Underhive and rise up against Upperhaven and bring equality to both. Most citizens of Upperhaven have no knowledge of Underhive, and those who do know it is illegal to speak about it. Eventually many miles out of the city borders, Underhivers can emerge to the surface with relative safety although it is still illegal to be many of the races found below the surface. Races: Gnome 1/2/3 Dwarf 1/2/3/4 Half Orc 2/3/5 Human 1/2/3/4 Drow -SR 3/4 Duergar 5 Fetchling 2/3 Goblin 2/3/5 Hobgoblin 3/5 Kobold 2/3/5 Orc 5 Oread 1/2/3 Svirfneblin -SR 3/5 Ratfolk 1/2/3 Vishkanya 3
Classes: Barbarian 3/5 Bard 1/2/3/4/5 Druid 2/4/5 Fighter 1/2/3/4/5 Ranger 1/2/3/5 Rogue 1/3/4 Sorcerer 3/4/5 Oracle 3/4/5 Witch 4/5
Backgrounds: Bonus: 1 Beggar +1 Bluff and Sleight of hand (both class skills) 2 Topsoiler +1 Knowledge Geography and Escape Artist (one is class skill) 3 Commoner +1 Appraise and Survival 4 Under Noble +1 Under Diplomacy and Knowledge History (class skill) 5 Deep Liver +1 Knowledge Dungeoneering(class skill) and Intimidate + vision increase 30ft Languages: Common swapped for Undercommon + normalRules:- Fame/infamy: Each player will have a fame/infamy score that depends on how certain NPCs react to them. Each player will start off with a Fame/infamy equal to their CHA modifier, after that I will allocate points dependent on back story and events within the game. Only I will know the players Fame/infamy and it will be different depending on whether the player is in Upperhaven or Underhive.
- Vitality point/ Wound Point system.
Vitality points are recovered at 3 times your level per nights rest. Vitality = rolled health + con bonus etc. Wound points are recovered at 1 per two hours rest. Wound points = Con score. Upon reaching wound points, -2 on all physical stats. Halfway through wound points, -4 physical stats, -2 mental stats (Negatives to Con do not modify remaining points though)
- 25 point buy.
- 2 traits
- As the other players are currently woefully under wealth, You will start with only 30 000 gold to spend on equipment and 10 000 gold in hand. Normally a level 10 would start with 62 000, so if you can put in your back story how you may be able to get hold of, or have an object, credit note etc worth the other 22k, feel free to try.
- If you want to have a background not associated with the class, you only get one part of the bonus eg. monk aristocrat would only get +1 knowledge nobility(+class skill), +1 to upper diplomacy or +200gp.
- Races can only pick backgrounds associated with them.
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Post by Deth Monkee on Jan 25, 2012 9:21:20 GMT
It might help if you say what we already have in the party. We have: - Witch 10
- Oracle 10
- Fighter ?/Occult Slayer ? (adds up to 10)
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Mouse
Frequent Member
Simon, Lord of Reserved Swedes and Lesser Top Hats
Posts: 154
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Post by Mouse on Jan 25, 2012 14:13:23 GMT
Fighter 5/Occult Slayer 5/Weapon Master Onward
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Post by Deth Monkee on Jan 26, 2012 16:28:09 GMT
On another note, I was looking through the SRD and found exactly one thing that has more Intelligence than I have. It's essentially Cthulhu.
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Post by mafoon on Feb 29, 2012 3:56:14 GMT
Pickle Master Skeezix Jar Slugger - goblin alchemist (preservationist) Often not paying attention, lost in a hazzy world of goblin curriosity or snacking on pickled oddities, he's bumped into/bumps into people alot and as a reflex has a root around in their pockets before even seeing who or what he may be pissing off with his sticky fingers. When Skeezix does gain some focus nothing stops the pursuit of his goals except maybe hunger or something big and scary that dosen't burn when he throws bombs at it. Flock of eagles, Woolie rhino charge and T-rex meat shield are but a few weapons in his arsenal of pickled creatures. Skeezix comes from a long line of proud Jar Sluggers part of the extended family of Slugger goblin clans and introduced to Underhive by his uncle the infamous head of the blackmarket.
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Mouse
Frequent Member
Simon, Lord of Reserved Swedes and Lesser Top Hats
Posts: 154
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Post by Mouse on Mar 7, 2012 5:54:42 GMT
In interest of updating my character sheet is my armor still warped, twisted, painted black and granting me +1 profane bonus to AC?
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Dudeicuf
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Post by Dudeicuf on Mar 7, 2012 12:27:35 GMT
Yes, it is. Along with all your other stuff. Boots, belt etc. All like that in looks.
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